I remember the art on the cartridge was some different-coloured lizards and the name had something to do with chameleons or a play-on-words involving lizards. I'm thinking of an N64 game, and I have no idea what the exact year was. But, again, you could not do this in the final military base. If you were playing co-op and your partner was still alive, you could use another credit to get 3 more lives. If you lost, it would show a map that displays how far you got, and then end. In single player, there was never an option to continue. But, in the final military base, you were not allowed to continue if you lost all your lives in co-op. You could put in as many credits as you wanted (obviously, because we owned the machine). First to missiles, then to missiles that exploded in a horizontal line, then to missiles that exploded in an "X" pattern. As you let them off, you would be upgrading your explosives. Shortly after these military bases, there would be a helipad, where you would park and let the guys get off. If you stopped your jeep next to the building, the guys would file into your car. You could use your explosives to blow up certain buildings in the base, and you would see that the buildings housed guys. On the way, there were several military bases. It was a vertical scroller, with you driving upwards (what I call "Gunsmoke-style"). You had two buttons: One for machine gun, and one for explosives, which started out as a blue grenade. Co-op was possible, adding another jeep to the screen. Maybe a couple years later.), we had an arcade cabinet that had no title on the marquee at the top, just some picture of guys in the army. When I was a kid (I'm thinking 1995, maybe, is when we bought it. Other than that, I can't really help you. The stone thing makes me think of the ricocheting powerup from Castlevania. Also, I really need to go to bed burning the rope at both ends has taken its toll.Hurm. Verdict: 4/5: Normally I’d play through a game in its entirety before giving it a rating, but the few minutes I’ve played have been enjoyable. Racing around random locations and trying to ignite torches with THE ROPE, WHICH YOU HAVE TO BURN-and avoiding scorching yourself in the process-has seldom been so appealing and non-life-threatening. Review: By golly, it’s a puzzle game! And a clever one, at that. Verdict: 3/5: It’s still kinda fun, even if you’re a rope-preserving delinquent who can’t follow instructions.ĭescription: You have to burn the ro-WAITAMINUTE. You could just play the game completely incorrectly. New theme: Games in which you don’t have to burn the rope. For example, there’s:ĭescription: Well, that backfired. Like, there’s only one game in which you have to burn the rope. Verdict: 5/5: I burned the rope and saved us all.ĭescription: You have to…oh, I get it it’s an April Fools’ joke. I have a soft spot for “concept games”, and this one is particularly well executed. More to the point, it’s one of my all-time favorite Flash games. Review: This is, by far, the finest rope-burning simulator I’ve ever played. I didn’t think I’d actually find a game in which you have to burn the rope. This month’s theme: Games in which you have to burn the rope. This is, after all, only two steps away from a 4.ġ = Less than a 2? C’mon, you’re not even trying now. Certainly better than a 4, at least.Ĥ = It’s not a 5, but it’s definitely better than a 3.Ģ = You could do a lot better, but you could do worse. There’s probably no need to (re)introduce my rating system, but here goes anyhow:ĥ = Definitely the best rating you could get. After one of the longer hiatuses in GameCola history, “ Flash Flood” is back with a vengeance, reviewing Flash games and videogame-related Flash animations with…um…a vengeance.
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